Yesterday, we play-tested our prototype with the class and received positive feedback. The game seems to work pretty well. We also chose a background for the final board and discussed how we are going to make it.
Thursday, February 24, 2011
Wednesday, February 16, 2011
Day 4 - February 16, 2011
Today, we finally started working towards a prototype for our game which is now named "Arrghhh Treasure: Battle for the Gold". We assigned tasks to be completed for our playtesting meeting on Friday. We also ordered the figures needed from Amazon and clearly defined the objectives of the game.
Wednesday, February 9, 2011
Day 3 - February 9, 2011
Today, we discussed the dimensions of our board game grid and decided to make a hexagonal grid board as well as started to build it in Adobe Photoshop.
Our board will be 33 by ~19 inches (11 hexagons across and down) and contain 90 hexagons total. The number of players has increased up to 6 players.
Grid Prototype:
Our board will be 33 by ~19 inches (11 hexagons across and down) and contain 90 hexagons total. The number of players has increased up to 6 players.
Grid Prototype:
Wednesday, February 2, 2011
Day 2 - February 2, 2011
Today, we compiled a list of mechanisms we could use for our game. One of them involves the ability for the pirates to manipulate the actions of the tribes.
We also incorporated a strategy concept through the use of golden idols (point system). As the pirates build their roads they may come across golden idols which they can keep with them. If suppose they run into a tribesman they can return the idol and be set free or have to start over again.
A spinner containing the options of building, manipulating the tribe, or moving is used. If you land on moving, you must roll the dice to find out how many spaces you are allowed to move. This is the chance element of our game.
Other notes:
-Our game takes place in a jungle on a remote island.
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